HVRPlayerInputs

Player movements, teleporting, crouch, jump, grabbing and force grabbing inputs are wrapped into this component.

The component is placed on the same as object as the HVRPlayerController and referenced on each HVRHandGrabber

If you wish to change the inputs I suggest you subclass and override the protected methods so that future versions don't overwrite your changes. If you do subclass, be sure to replace the component on the HVRPlayerController and the reference on HVRHandGrabber objects.

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