Interactions
HVRGrabbable
https://www.cloudwalkingames.com/en/interactions/hvr-grabbable
HVRForceGrabber
The force grabber component lets you grab objects from a distance. It is configurable to require a quick movement of the hand. If Require Flick is checked, the flick (angular velocity) or quick move (velocity) threshold must be met while holding down the grab button to intiate the grab. Otherwise, simply holding down the grab button will remotely grab the item. For grabbables in the same priority grabbable bag, the closest object to the hand will be pulled.
Grab Bags
Priority based grab bags, 0 being the highest priority, to prioritize which grabbable to select if multiple end up in your trigger zone.
Laser
The line renderer that will draw a laser when requiring flick movements.
Force Time
Defines (in seconds) how long it takes for the item to reach your hand no matter the distance.
Y Offset
The grabbable will arc in a parabola peaking this high above your hand.
Additional Auto Grab Time
The additional time after the Force Time you have to automatically grab the object if you are holding down the grab button.
SFX Grab
The sound effect to play when succesfully force grabbing.
Auto Grab Bag
Trigger bag that will automatically grab the object if holding down the grab button.
HVRHandGrabber
https://www.cloudwalkingames.com/en/interactions/hvr-hand-grabber
Last updated