Overview
Documentation is being migrated to https://www.cloudwalkingames.com/
HurricaneVR is a Physics-Based Interaction and Hand Posing toolkit built completely with Non-Kinematic Physics in mind. Enhance the immersion of your games with grab point pose editing right in the scene window, or use the Half-Life: Alyx style dynamic pose solver as a fallback. Easily create hand poses in debug mode using Oculus Quest hand tracking or the dynamic pose solver.
Feature Highlights
Grabbing any object requires only one component on that object.
Physics Hands and Physics-Based Grabbing.
Player Controller
Smooth Locomotion
Smooth Turning
Snap Turning
Physics-Checked Teleporting
Easy Posable Grab Point Editing with per finger blendable animations
Edit hand poses right in the scene window for object.
Joint offset per grab point to adjust angles for guns / swords etc.
Half-Life: Alyx Style Dynamic Hand Pose Solver
Posable Grab Point Recording while debugging in the editor
Works well with dynamic pose solver
Supports Oculus Hand tracking
Physics-Based Force Grabber
Configurable to behave like either Half-Life: Alyx or Walking Dead S&S style
Grabbable rotates to designated Posable Grab Point
Socketable Grabbers
Filterable by string, gameobject, enum, or enum flags
Set grabbables to start in specified sockets
Permanently link grabbables to a desired socket; dropping returns to the socket.
Samples included:
Interactables: doors, drawers, dials, buttons, and levers
Over the shoulder backpack inventory
Pistol with destructible objects
Auto collecting chest inventory
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