# Overview

## **Documentation is being migrated to** [**https://www.cloudwalkingames.com/**](https://www.cloudwalkingames.com/)

HurricaneVR is a Physics-Based Interaction and Hand Posing toolkit built completely with Non-Kinematic Physics in mind. Enhance the immersion of your games with grab point pose editing right in the scene window, or use the Half-Life: Alyx style dynamic pose solver as a fallback. Easily create hand poses in debug mode using Oculus Quest hand tracking or the dynamic pose solver.

## Feature Highlights

* Grabbing any object requires only one component on that object.
* Physics Hands and Physics-Based Grabbing.
* Player Controller
  * Smooth Locomotion
  * Smooth Turning
  * Snap Turning
  * Physics-Checked Teleporting
* Easy Posable Grab Point Editing with per finger blendable animations
  * Edit hand poses right in the scene window for object.
  * Joint offset per grab point to adjust angles for guns / swords etc.
* Half-Life: Alyx Style Dynamic Hand Pose Solver
* Posable Grab Point Recording while debugging in the editor
  * Works well with dynamic pose solver
  * Supports Oculus Hand tracking
* Physics-Based Force Grabber
  * Configurable to behave like either Half-Life: Alyx or Walking Dead S\&S style
  * Grabbable rotates to designated Posable Grab Point
* Socketable Grabbers
  * Filterable by string, gameobject, enum, or enum flags
  * Set grabbables to start in specified sockets
  * Permanently link grabbables to a desired socket; dropping returns to the socket.
* Samples included:
  * Interactables: doors, drawers, dials, buttons, and levers
  * Over the shoulder backpack inventory
  * Pistol with destructible objects
  * Auto collecting chest inventory


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